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AMBER, The First Digital Playground in Bekasi Created by Indonesian Children with World-Class Immersive Technology

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AMBER, The First Digital Playground in Bekasi Created by Indonesian Children with World-Class Immersive Technology Istimewa

Kapanlagi.com - Summarecon Mall Bekasi presents its latest attraction, AMBER, located on the ground floor (near Bekasi Food City), which will be open to visitors on Thursday, December 10, 2020. AMBER is the first digital playground in Bekasi that uses world-class immersive technology. This technology, created by our own nation, will make visitors experience the sensation of the digital world as if they are in a real adventure.

Unlike most digital playgrounds that usually only display technology in audio and visual form, AMBER also presents an attractive heroic storyline. To activate each technology display in AMBER, visitors only need to move their hands through sensors, so there is no need to touch them or touchless.

With a total area of ​​600 m2, AMBER is open every day from 13:00 to 21:00 WIB without age restrictions. Each visitor can enjoy the immersive technology experience inside AMBER for a maximum duration of 60 minutes per session. There are two ticket options available, namely weekdays ticket (Monday - Friday) priced at Rp 100,000 and weekend & public holiday ticket (Saturday - Sunday & National Holidays) priced at Rp 120,000.

Ugi Cahyono, as the Center Director of Summarecon Mall Bekasi, said, "The rapid development of the digital world has inspired us to present this latest attraction. AMBER combines Digital Art and Immersive Technology to create various lively and colorful rooms." In this ride, visitors are also invited to enjoy the storyline inside it, making this interaction a unique experience compared to other rides."

Despite being opened in the midst of a pandemic, visitors do not need to worry because health protocols will be fully implemented with supervision. Visitors and workers at the location are required to wear masks, provide hand sanitizers scattered in strategic points, implement social distancing by limiting the number of visitors. Before entering the ride, body temperature checks will be conducted. As an anticipatory measure, every hour, officers will clean and disinfect the AMBER area, and install UVC Light Effect technology air conditioning to sterilize and maintain air quality. To provide convenience and avoid queues, visitors can also purchase tickets online through the website www.immersiveland.co.id.


1. Presenting the Story of Amber Stone

The AMBER attraction presents a story about the Amber stone as a symbol of hope and dreams for children in a village called AmberVille. Unfortunately, one day an evil giant named Azura Daichi came and took the stone, causing the children in AmberVille to become sad and miserable. In order to help the children reclaim the Amber stone from Azura, a great woman named L Brianna appears.

Taragam Forest is the first area that visitors will enter. In this forest, using hand movements, visitors can see various effects of various plants and animals that only exist in the world of imagination.

Continuing the journey, visitors then find the Dhandaka Tree, which is the sacred tree where Azura lives. Stepping on the light ball footprints is how to activate this area. Interestingly, every step taken can evoke various expressions from the giant Azura Daichi, so visitors must always be alert. The next area is a pond where the eternal fire and the giant's Amber stone are located, called Shindu Pond. The sound of applause or shouting is the way to activate this area. Here, visitors are given the mission to help L Brianna with all their might to reclaim the Amber stone.

2. Capture the Moment

After successfully capturing the Amber stone, visitors then flee from Azura's pursuit and finally enter the dark valley of Khandava Valley. Unlike previous areas, this time visitors have to move their bodies to activate the immersive technology here.

As the end of the journey, where the Amber stone has successfully returned to the children of AmberVille, visitors can enter the Swarga Waterfall area and freely capture moments in AMBER.

AMBER is part of Immersiveland, the latest creation by Summarecon, a specialist in creating digital playgrounds using world-class multimedia technology that provides sensory experiences through dynamic and surprising content. Immersiveland is a work of our nation's children, designed and created by domestic talents with the aim of combining world-class multimedia art to bring a story to life so that visitors can experience an immersive magical land, where the real and virtual worlds seem to merge into one. After giving birth to AMBER, in the future Immersiveland plans to present other digital playgrounds in the Summarecon development area. To find out the latest information, visitors can visit the Instagram account @immersiveland.id.

(kpl/frs)

Disclaimer: This translation from Bahasa Indonesia to English has been generated by Artificial Intelligence.
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